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Note: Browser version will be updated. If judging is to be done on original submission, please download PPTI.v1.zip. Thank you.

Made for Mini Jame Gam #22, my first jam attempt :3

Hold wind-up key to wind-up the doll, and perform turns with turning keys. Once the wind-up key is released, the doll will start to move according to your input.
Objective of the game is to pass by the gem to steal it, and stop at the escape point (glowing blue spots). Passing by escape points will not work.

4 beats (half  key turn) = Move 1 square
Turning for 4 beats (half  key turn) = Stops moving and turn 90 degrees

Controls:
Space/W - Hold to wind-up key, release to start the sequence
Left/A - While winding, hold to turn left
Right/D - While winding, hold to turn left

Terribly incomplete :< 

Some checklist for future implementation if I ever come back to this.

  • Add more obstacle variety. Currently only wall exists
  • To include sound effects and background music
  • Add additional animations and effects
  • Story and art
  • Update the walls to make it look more like a mansion interior

This is a solo project. Art and design/3D models/programming are by me.
Audio is plucked out from flstudio. (I wanted to try composing BGM too, but ran out of time for the gamejam unfortunately)

Download

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Click download now to get access to the following files:

PPTI.v1.2.zip 26 MB

Comments

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Prototype: Nice thief model, sadly after it jumps on the board I cannot wind it up to proceed.

(1 edit)

Oh, you are supposed to wind-up the doll before it jumps onto the board by holding space/W.

Ah got it thanks